DEVLOG #1: I made A Drag and Drop System So You Don't Have To!


Hi hello hi, my draggable little wanderers! Drop target Solar here! (I will eat you all.)

My most recent game: 'Spellbound' used a tool that I hadn't created yet! I needed a drag and drop system that:

  • Let me drag symbols into slots
  • Send custom data like "element" : "fire"
  • Had clean visuals and felt *good* to use!

 So I ripped the skin off and rejigged the code a bit and NOW we have a clean, flexible and lightweight drag and drop system for UI elements!

It was a real pain to code, but I coded it to be as simple as possible for all you lovely people!

So, What am I Hiding From You?

In the zip file, there's:

  • Draggable.gd + DropTarget.gd scripts
  • A global DragManager.gd singleton
  • Signal based logic so you can plug it into anything!
  • A simple demo scene (that works, which is a surprise!!)
  • And yes, after much tribulation, the drag preview DOES in fact follow the cursor!! (It's a long story :'/)

Why Release This?

Well, I made it! Perhaps it will be useful and convenient for some of you! I'm all about bringing joy and saving time (for you, I am stuck in this box, forever coding games)!


If you check out the cover of the tool, you'll see the amazing art I made of a fearful draggable object and a giant cursor hand. That alone might be worth the £1. :D

Check it out here:

-> [Link]


Thanks for reading, and happy dragging!!

Files

drag_and_drop_tool_2025-07-12_00-23-13.zip 6.8 kB
11 hours ago

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